2026

April

12th April 2026

Happy Sunday! 👋

First up... this is a fun read... We Found a Ticking Time Bomb in macOS TCP Networking - It Detonates After Exactly 49 Days.

BRAW Toolbox v2.1.0 is out now! 🥳

It contains the following changes:

🔨 Improvements:

  • Blackmagic URSA Cine Immersive clips now import as 16320x7200 side-by-side clips into Final Cut Pro. We apply the BRAW Toolbox effect to a 16320x7200 TIFF (as opposed to a Motion Generator) to workaround some bugs/limitations in Final Cut Pro's Spatial/Stereo 3D workflow. HUGE thank you to Iain Anderson for all his testing and support!

🐞 Bug Fix:

  • Fixed a major regression/bug in BRAW Toolbox v2.0.0 where scaling a BRAW Toolbox clip broke the image quality due to caching. HUGE thank you to Nuno Meneses, Matt, camilledelbos and everyone else in the FCP Cafe Community for all your bug reports, support and patience!

Even I'm pretty blown away that BRAW Toolbox now supports massive 16320x7200 BRAW files! 🤯

Even on my 2021 16-inch MacBook Pro (M1 Max, 64GB RAM, 8TB SSD), the playback performance is pretty impressive!

If you want to play around, you can download a bunch of Immersive BRAW clips from the Blackmagic website.

I don't actually own or have access to a Vision Pro personally, so I'm super interested and excited to see what people do with this!

However, this is only the start of our Immersive journey.

I'm currently working on adding a Final Cut Pro Share Destination so that you can export your Immersive timeline directly to a Vision Pro friendly format.

I'm also working on adding an AV Output so that you can live stream your Immersive timeline directly to the Vision Pro.

For those that don't really care about Immersive, I'm also working on bringing Gyroflow directly into BRAW Toolbox, so that you don't need to Gyroflow Toolbox for BRAW clips.

I've also been working on a Blackmagic RAW Media Extension, so that we can bring native BRAW to every Mac application.

However, Media Extensions are HARD - really HARD - even in a world of large language models - and even if I get it working in a stable condition, due to the limitations of the Media Extensions API, I'm not entirely sure it will be better than what BRAW Toolbox already does.

Media Extensions in Final Cut Pro are also pretty limited - so already, BRAW Toolbox can already do things that a Media Extension can never do in Final Cut Pro - such as key-framing RAW parameters.

The main challenge is that the BRAW SDK expects you to feed in a path to the BRAW file, and you get frames out of it, whereas the Media Extension SDK expects you to pass in individual frames.

Media Extensions are completely sandboxed, so the decoder has ZERO access to the filesystem. This brings with it lots of fun technical challenges.

We've been tinkering with Media Extensions for a few years now though - so it's entirely likely that Apple & Blackmagic will beat us to the chase - maybe even at NAB - we'll see.

HUGE THANK YOU to the amazing Anton Marini for all his on-going ideas, help and support with BRAW Toolbox.


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